Gamification (https://en.wikipedia.org/wiki/Gamification) can help have a heatlthy life in a green world.
In an spinning session every person is producing a power in a range of 100 to 250 or more Watts (https://en.wikipedia.org/wiki/Watt). At the same time they are producing heat that increases the temperature of the room that must be cooled properly with the air conditioning system (http://www.ifafitness.com/health/temperature.htm). Lets have fun and save earth resources converting the hard work in green energy!
Stationary bikes have a mechanism for producing resistence either by mechanic friction or magnetic. Lets change the way to produce resistence by applying a dynamo (https://en.wikipedia.org/wiki/Dynamo) to the byke. The resistance can now be be set using a regulator.
The electricity produced (direct current) can be converted to alternative current utilized by the climate system by means of inverters (https://en.wikipedia.org/wiki/Power_inverter).
At the same time we can measure the electrical energy produced by each person utilizing sensors attached to a microcontroller such as Arduino or Raspberry PI. The measures are sent to an information system that registers the data using a technique called CEP (complex Event Processing, https://en.wikipedia.org/wiki/Complex_event_processing) and then analyzed and passed to a Big Data system taht collects the information and finally is stored in a database.
In the gym we’ll put monitors showing the top “N” peole producing energy and a mobile application will show graphs for each individual.
Benefits of the solution:
- Gym can make discounts in the fees according to energy produced by each person
- Motivation
- Fidelization
- Cost savings in electricity bill for the gym
- Carbon footprint reduction
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Reblogged this on SUDHA HARINI.
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